import { I_Effect } from "../BattleConst";

export default class SkillBase {
    id: number = 0;

    /**触发特效概率 */
    rate: number = 0;

    /**作用目标类型 */
    target_type: number = 1;

    /**作用目标存活状态(复活技能作用死亡的目标) */
    target_state_type: number = 1;

    cd: number;

    effects: I_Effect[] = [];

    prority: number = 1;

    mp: number;

    targetCount: number;//目标数量，-1是全部
}